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Dec 26, 2024
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CS 420 - Game Engineering Unit(s): 4
Study of the design and implementation of 3D Computer Games. Topics include 3D Modeling and Texturing, 3D Math (including rotational and translational matrices and quaternions), collision detection, physics engines, and 3D Graphics engines.
Prerequisite: CS 245 with a minimum grade of C and CS 212 with a minimum grade of C Restriction: Field of Study restricted to Computer Science, Computer Science (4+1), Data Science Major, Computer Science Minor College of Arts and Sciences
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